Game Development with Low Latency and High Excellence


Stephanie Brenham

Stephanie Brenham is a 3D Team Lead Programmer at Ubisoft Toronto. She most recently worked on Far Cry 6, which was the winner of the 2021 Navgtr award for Outstanding Graphics. In her role, she is responsible for the visual fidelity and performance of the graphic systems in games. Prior to joining Ubisoft Toronto, Stephanie spent six years at Autodesk and brought programming leadership to Maya, an Academy Award-winning software application used in movies like The Matrix, Monster’s Inc., and Avatar to name a few. Stephanie is passionate about the importance of high-quality code and helping programmers write it, as demonstrated at GDC 2022 in her talk on hybrid ray traced reflections. In 2021, she was named to the Game Awards Future Class, which recognizes the inspiring individuals who represent the bright, bold, and inclusive future of video games.


Guy Davidson

Guy is the Head of Engineering Practice at Creative Assembly, makers of the Total War franchise, Alien: Isolation and Halo Wars 2. Guy has been writing games since the early 1980s. He is also a voting member of the ISO C++ committee, and a contributor to SG14, the study group devoted to low latency, real time requirements, and performance/efficiency especially for Games, Financial/Banking, and Simulations. He speaks at schools, colleges and universities about programming and likes to help good programmers become better programmers.


This workshop is a way to accelerate your skills in order to become an effective developer in the games domain or other low latency domains such as finance, audio, machine learning and real-time programming.


The workshop takes place on the weekend prior to the start of the conference (July 16 & July 17). Find out more details about fees and about the schedule here.




July 18-20, 2022


CppNorth Group