<p>Ben has been programming in C++ for this whole millennium. He spent just over 20 years in the games industry working for companies like EA and Blizzard; many of the games he worked on used to be fondly remembered but now he’s accepted that they are probably mostly forgotten. After getting more interested in modern C++, in the teens he started giving internal company talks and then talks at various conferences, spreading ideas about types, algorithms and declarative and functional techniques.</p> <p>In 2018 he left the games industry and worked in finance for a short spell, writing high-frequency trading platforms using the most modern C++ that compilers could support. Now he is a Principal Software Engineer at Intel where he puts monads inside your CPU.</p>